Forsaken 2v16: Double the Fun, Twice the Problems
The recent 2v16 Gamemode in Forsaken's Public Testing Build is chaotic, but not always for the right reasons. Between overpowered killer synergies, questionable mechanics, and balancing issues, this mode still has a long way to go. In this video, I'll be analyzing Forsaken's experimental 2v16 and 2v12 modes, discussing killer pairings, ragdoll interactions, map design, and potential balance changes that could make the gamemode healthier and more enjoyable. Join the Discord! / discord Credit to @KardsInTheStudio for some of the background music 00:00 - Intro 00:31 - Stat Changes 01:57 - Killer Synergies 02:17 - John Doe 03:03 - 1x1x1x1 04:40 - Slasher 06:08 - C00lkidd 06:40 - Noli 07:20 - Guest 666 08:06 - Nosferatu 08:59 - Map Design 10:02 - How to Fix 12:33 - 2v12 14:09 - Conclusion

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