Unite 2016 - A Guide for Achieving World-Class Visuals on Mobile Devices
The developers of CSR Racing 2 show how they pushed the visual fidelity, making sure that their graphics pipeline would remain competitive throughout their global release window and beyond. This talk covers how the use of Unity in their vehicle rendering and post process effects pipelines. Liam Murphy - NaturalMotion Games Scott Harber - NaturalMotion Games

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Unite 2016 - A Step by Step Guide to Making a Scene That Looks Like The Adam Demo

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Unite 2016 - Mecanim Bonsai: Lessons from Firewatch and ReCore

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The Man Who Worked At Subway, Then Solved An "Impossible" Problem

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Evolution of NVIDIA Tech Demos 1998-2026

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Unite Europe 2016 - Jedi Tricks for Visual Quality on Mobile

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Something is jamming GPS over Europe. Here's what we found

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Sensation in Spanien! | Rennen - XXL Highlights | Großer Preis von Spanien | Formel 1 2026

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Deutschland – Curaçao Highlights | Gruppe E, FIFA WM 2026 | sportstudio

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Unite 2016 - Multiplatform 3D Art Development for Indies

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The World's Most Important Machine

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Speeding up workflow for mobile apps | Unite Now 2020

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Unbelievable Smart Workers | Genius Construction Skills, Crazy Fails | Part 114 #construction #smart

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GCAP 2018: Optimising Graphics for Mobile Devices in Unity

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Unite 2016 - High Art-Low Cost: Mobile VR Tips and Tricks

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You NEED to STOP Using Windows 11 Right Now

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I Gave ChatGPT a Body

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Unite Europe 2017 - The AAA graphics of Spellsouls: achieving 60FPS on mobile

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Der Meister und seine Schüler | Rennen - Highlights | Großer Preis von Spanien | Formel 1 2026

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I turned an old van into a 2-STORY tiny house

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