Unite 2016 - High Art-Low Cost: Mobile VR Tips and Tricks
This talk gives an overview of the render pipeline in Unity in relation to VR along with simplified recipes to optimise at each stage. Includes tips and tricks for working with complex AAA scenes to convert artwork for use on a range of VR platforms with varying specifications including baking environments and dynamic assets into skydomes, 360 video and LOD assets. Olly Nicholson - Unity Technologies

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Unite 2016 - Building AR/VR Game Environments with Mapbox

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Unite 2016 - Multiplatform 3D Art Development for Indies

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Unite Europe 2017 - Practical guide to profiling tools in Unity

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The Man Who Worked At Subway, Then Solved An "Impossible" Problem

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Lighting in Godot for Beginners

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This Was Once Illegal. Now it Makes Your Messages Unreadable.

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I Gave ChatGPT a Body

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I Spent 20 Years Learning 3D. Then AI Happened

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Unite 2016 - A Guide for Achieving World-Class Visuals on Mobile Devices

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Something is jamming GPS over Europe. Here's what we found

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Unite 2015 - A coder's guide to spline-based procedural geometry

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Unite 2016 - What's New with Unity's Image Effects and Post Processing Stack

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What do tech pioneers think about the AI revolution? - The Engineers, BBC World Service

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The AI Take Over Has Completely Backfired and I Can't Be Happier

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I’m a 3D Artist, and Ai is stealing my job.. Is it over?

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Unite 2016 - Mecanim Bonsai: Lessons from Firewatch and ReCore

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AI Needs to Feel Pain

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I turned an old van into a 2-STORY tiny house

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THIN WALL, the incredible new Principled BSDF feature in Blender 5.2

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