Unite 2016 - High Art-Low Cost: Mobile VR Tips and Tricks

This talk gives an overview of the render pipeline in Unity in relation to VR along with simplified recipes to optimise at each stage. Includes tips and tricks for working with complex AAA scenes to convert artwork for use on a range of VR platforms with varying specifications including baking environments and dynamic assets into skydomes, 360 video and LOD assets. Olly Nicholson - Unity Technologies