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What Happened to UbiArt Framework?

A bit about the UbiArt Framework and how it dissipated from people's radar, including Ubisoft's. The link to the Petition: https://www.change.org/p/yves-guillem... More of my stuff: Sierra Bell: The Magic's Curse: https://bit.ly/3kmUCpd Website: https://www.johncoday.com/ Twitch:   / johncoday   Discord:   / discord  

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Beta64 - Rayman Origins
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Beta64 - Rayman Origins

The Ultimate Rayman Model Showdown
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The Ultimate Rayman Model Showdown

Rayman Legends: UbiArt Engine Explored
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Rayman Legends: UbiArt Engine Explored

Hand drawn is easier than pixel art | HD graphics vs low-bit vs Hi-bit
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Hand drawn is easier than pixel art | HD graphics vs low-bit vs Hi-bit

Rayman Legends: The Design Process Within the UbiArt Framework
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Rayman Legends: The Design Process Within the UbiArt Framework

I Made a Better Minecraft Movie (Sorry Hollywood)
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I Made a Better Minecraft Movie (Sorry Hollywood)

Why LittleBigPlanet Died
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Why LittleBigPlanet Died

The Pattern Destroying Indie Game Dreams
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The Pattern Destroying Indie Game Dreams

How Rayman Legends Is Made!
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How Rayman Legends Is Made!

Why I don't use Aseprite - The Tools I Use for Indie Game Dev (2D and 3D)
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Why I don't use Aseprite - The Tools I Use for Indie Game Dev (2D and 3D)

How Much Money my Indie Game Made (After 1 Month)
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How Much Money my Indie Game Made (After 1 Month)

Good Game Design - Rayman Origins: When Art Meets Gameplay
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Good Game Design - Rayman Origins: When Art Meets Gameplay

Rayman's LEGENDARY UbiArt Game
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Rayman's LEGENDARY UbiArt Game

I Made The Same Game in Unity and Godot, Which Engine is Better?
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I Made The Same Game in Unity and Godot, Which Engine is Better?

I made a roguelike game about beavers
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I made a roguelike game about beavers

The Game Dev Advice That Took 10 Years to Discover
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The Game Dev Advice That Took 10 Years to Discover

How OMORI Was Made and Why People Thought it Was a Scam
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How OMORI Was Made and Why People Thought it Was a Scam

Make Tiny Games.
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Make Tiny Games.

How I Made Real-Time Shadows in 2D
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How I Made Real-Time Shadows in 2D

Evolution of UbiArt Framework Engine Games 2011-2015
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Evolution of UbiArt Framework Engine Games 2011-2015

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