Rayman Legends: The Design Process Within the UbiArt Framework
In this 2014 GDC talk, Ubisoft Montpellier's Chris McEntee describes the design team's approach to creating the distinctive worlds in Rayman Legends, and the strengths and weaknesses of UbiArt Framework. In this 2014 GDC talk, Ubisoft Montpellier's Chris McEntee describes the design team's approach to creating the distinctive worlds in Rayman Legends, and the strengths and weaknesses of UbiArt Framework. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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