Building a turn-based game prototype using ECS - Unite Copenhagen
Get a high-level overview of the Entity Component System (ECS) and turn-based game loops, and see a proof of concept built using ECS. The session covers some of the pitfalls and also shows concepts of ECS in a slightly exotic context. Speaker: Florian Uhde - Three Eyed Games Slides available here: https://www.slideshare.net/unity3d/bu...

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