Using Entity Command Buffers - Unite Copenhagen

Not all gameplay needs to happen immediately. In fact, there are many cases in which deferring commands may offer a better outcome – improved user experience, performance, etc. This session explores thinking about where deferred commands are needed and provides examples on how to take full advantage of the Entity Command Buffer. Speaker: Elora Krzanich – Unity Slides available here: https://www.slideshare.net/unity3d/us...