Game architecture with ScriptableObjects | Open Projects Devlog
In this second devlog, we look at how we employed ScriptableObjects to create a flexible and powerful game architecture for "Chop Chop", the first Unity Open Project. š Get the demo used in this video on the Github branch: https://github.com/UnityTechnologies/... (compatible with Unity 2020.2b and later) š For a more comprehensive intro to ScriptableObjects as data containers, also check out this previous video: Ā Ā Ā ā¢Ā BetterĀ DataĀ withĀ ScriptableĀ ObjectsĀ inĀ Uni...Ā Ā Open Projects are small, open-source games where the community can collaborate and contribute to the entire game dev journey. ā Join the #UnityOpenProjects forum! https://on.unity.com/35UzPEp ā Github repository for Project #1: https://on.unity.com/3kBcCLD ā Check out the roadmap for Project #1! https://on.unity.com/3hMBH4F 0:00 - Open Project #1: "Chop Chop" 0:36 - Demo assets 01:03 - The need for a flexible game architecture 01:44 - Singletons?! 02:50 - Enter ScriptableObjects 04:15 - More than just data containers 05:54 - ScriptableObjects as event relayers 07:13 - Events for playing audio 08:40 - Events for loading scenes 10:13 - Next steps

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