Don't Break the Chain: Maintaining Productivity on Your 19th Game
In this 2018 GDC talk, developer Jason Rohrer presents tested techniques he's used over the past 12 years, working alone, to ship 18 games. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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