Intensely Practical Tips for Growing an Indie Studio
In this 2018 GDC session, Weather Factory's Alexis Kennedy presents a talk about the lessons learned building Failbetter Games, and the lessons taken into a second studio founding, focusing on war stories and practical advice. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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Practical Creativity

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30 Things I Hate About Your Game Pitch

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Sur l'intelligence artificielle - Myriam Chérel

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Solo Development: Myths, Reality and Survival Strategies

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You Don't Need a F-ing Publisher

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Practical IP Law for Indie Developers 301: Plain Scary Edition

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Embracing Ambiguity: How to Do Good Work When You Don't Know What to Do

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Rules of the Game: Five Further Techniques from Rather Clever Designers

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Don't Break the Chain: Maintaining Productivity on Your 19th Game

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The Golden Rule of Game Promotion: No One Cares About Your Game

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Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay

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What do tech pioneers think about the AI revolution? - The Engineers, BBC World Service

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How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061

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The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima

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How Rockstar fit an entire city into PlayStation 2 memory

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So You're Ready to Pitch to a Publisher? You're Not

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Marketing Fundamentals for New Developers

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Rules of the Game: Five Techniques from Quite Inventive Designers

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Why the Indie Scene is (mostly) mad at Jonathan Blow

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