ZBrush Character Creation, Cinema 4D, Redshift 3D 2/6

Character Creation Workflow with ZBrush, Cinema 4D & Redshift 2/6 Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D. Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more. This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other important topics such C-Motion, C4D's powerful tool to generate cyclical motion, and the Pose Library, a critical tool for performing character animation. Get comfortable with rigging in just 6 weeks! These 2-hour sessions are designed for artists with little to no experience in rigging and will be run inside of Cinema 4D R25, with sample project files and assets. Attendees are invited to follow along with the techniques shown throughout the session, however they are also recorded and available to re-watch in your own time. Episode 2: In this part, you will learn how to retopologize your mesh in order to rig and animate it. To do this, you will export the character from ZBrush into Cinema 4D (GoZ), and then use the Cinema 4D's retopology tools to achieve proper edge flow and topology. 00:00:00 Welcome 00:00:46 About this series 00:04:05 Part 2 [hello] 00:06:23 Character Submissions 00:08:32 Summary Class 1 00:12:32 __ Maquette 00:16:07 Retopology 00:17:04 __ Edge Flow 00:19:27 __ DynaMesh [discussion] 00:21:19 __ ZRemesher[discussion] 00:22:21 __ Manual v ZRemesher 00:26:02 Q Mesh, PoseMorph 00:28:44 ZBrush Session 00:29:50 __ Mesh inspection 00:31:54 __ ZRemesher 00:34:15 __ Divide [SDiv] 00:43:36 __ Divide and Retopology 00:44:28 Q Detail v Mesh density 00:46:21 Q Short Cut Div Mesh 00:48:14 Q Clean Mod. Hard Surface 00:49:14 Q Partial DynaMesh 00:53:32 Cinema 4D Session 00:53:36 __ GoZ Go ZBrush 00:55:24 __ Position the character 00:57:32 __ Checking size 00:58:37 __ Polygon Pen Tool 01:01:11 __ Polygon Pen, Head 01:09:48 __ Room to play in C4D 01:15:13 __ The fine the the mesh… 01:17:48 __ Changing the mesh 01:21:38 __ Triangles v. Quads 01:29:25 __ Retopo. Eye-forehead 01:34:14 __ Mirror right to left 01:36:58 __ Middle line 01:39:32 __ Symmetry Object 01:40:13 __ Subdivision Surface 01:44:29 __ Editing SDS 01:46:53 __ Adjusting eye area 01:49:12 __ Next steps, body, arms 01:54:56 Wrapping up 01:58:08 Thank you and bye! Register free: https://attendee.gotowebinar.com/regi... Download project files and course outline: https://www.dropbox.com/sh/emdxnp527f...