Intro to Rigging in C4D: Part 5 - More on the Character Object and Features
Intro to Rigging in C4D: Part 5 - More on the Character Object and Features Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D. Follow Joe on Twitter & Instagram: @JoeHermanArtist Episode 5: More on the Character Object and Features Animation tips with the Character Object rig How and when to switch between IK and FK using the Character Object rig Using CMotion on a Character Object rig Download project files: https://maxonvfx.com/askthetrainer_pr... Ask a question: https://maxonvfx.com/3uZ5hjW Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more. This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other important topics such C-Motion, C4D's powerful tool to generate cyclical motion, and the Pose Library, a critical tool for performing character animation. Get comfortable with rigging in just 6 weeks! These 2-hour sessions are designed for artists with little to no experience in rigging and will be run inside of Cinema 4D R25, with sample project files and assets provided. Attendees are invited to follow along with the techniques shown throughout the session, however they are also recorded and available to re-watch in your own time. 00:00:00 Welcome 00:01:26 Course Overview 00:04:09 Today's Session 00:08:30 Housekeeping 00:10:05 Character Object [CO] 00:12:36 Binding 00:16:50 Weighting [W] 00:25:02 __ Shoulder 00:32:36 __ Forearm, twist 00:37:55 __ Lower Body 00:40:49 __ Leg 00:43:31 __ Shoes 00:47:56 __ Belt 00:49:04 __ Hands 01:03:00 __ Head 01:04:54 __ Jaw 01:07:25 __ W-Eyes,Hat, teeth 01:11:17 Q Auto-weight 01:12:28 Q Accumulating Weight 01:13:16 Q Increase all weight 01:16:49 Q Which joint first 01:18:58 Q Selecting all points 01:22:33 Animate, Controller 01:23:56 __ Hands, IK 01:29:50 __ IK to FK switch 01:36:11 __ Hands 01:39:52 __ Collar bone, shoulder 01:40:51 __ Upper, IK-FK shoulder 01:43:01 __ Torso, Pelvis 01:45:22 __ Feet 01:48:54 __ IK Leg Controls 01:54:43 Example Squash, Stretch 02:02:25 __ Individual Controls 02:09:30 __ Head Controls 02:14:27 Q IK and Constrain [Box] 02:19:25 Q Standards, Naming, Col 02:22:46 Q Fixing after Animation 02:27:16 Comments 02:28:50 Next part (6) 02:32:53 Housekeeping, thank you!

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