Chris Schmidt @ The 3D and Motion Design Show
Adding the New Features of R23 to your Workflow Chris Schmidt is a 3D artist, educator, software developer and now founder of Rocket Lasso. Deeply rooted in Cinema 4D since 2000, he has hundreds of hour's worth of online tutorials and live streams. Aimed at helping newcomers and professionals alike, covering topics ranging from character rigging and advanced particles setups, Sketch & Toon, and technical motion graphics techniques. Based out of Chicago, Chris also co-founded the annual Half Rez Motion Design Conference and the Chicago C4D user group.

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Chris Schmidt – Folding Cloth, Paper, and Origami in Cinema 4D – NAB 2023

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Thanos Kagkalos @ The 3D and Motion Design Show

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Andrew White @ The 3D and Motion Design Show

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Webinar: Cinema 4D MoGraph – Motion Graphics Made Easy

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Jonathan Winbush @ The 3D and Motion Design Show

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Joey Camacho @ The 3D and Motion Design Show

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After Effects 3D Camera Tutorial: Complete Guide to Motion, Depth & Control

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Yambo @ The 3D and Motion Design Show

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10 Minutes vs. 10 Years of Animation

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Andrew Kramer @ NAB 2020 | Maxon Cinema 4D

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Smooth Moves

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Intro to Rigging in C4D: Part 3 - Constraints & C-Motion

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Cinema 4D Free Course – Part 1 Modeling and Rigging

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Rigging Leg in Cinema 4D | MaqsadAnimSchool

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Webinar Character Animation In Cinema 4D

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EJ Hassenfratz @ The 3D and Motion Design Show

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Intro to Rigging in C4D: Part 4 - Character Rigging/The Character Object

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How Rockstar fit an entire city into PlayStation 2 memory

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How I Quickly Create 3D Environments in Unreal Engine 5 | FULL WORKFLOW

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