Implementing World Streaming in my Unity Game! | Devlog
Support development on Patreon ❤️ / kylebanks Wishlist Farewell North on Steam 👉 https://farewell-north.com/steam Join the Discord 👉 https://farewell-north.com/discord Free Scene Ref Attribute 👉 https://github.com/KyleBanks/scene-re... It's been 4 months since the last Farewell North devlog and there's been so much progress on the game since then, it's kind of crazy. One issue I've run into though is that the world is getting too large to keep in memory, so we need to solve that by introducing World Streaming. I'll show you why it's necessary, how I coded my own solution in Unity, and some of the pitfalls I came across along the way. I also open sourced a scene dependency injection attribute you can use to avoid Awake, OnEnable and Start functions eating into your frame budgets when streaming or instantiating game objects at runtime in Unity. As a bonus it even serialises interfaces! Credits 👉 Farewell North Original Score by John Konsolakis: www.johnkonsolakis.eu Game Overview: Restore color to the desolate islands of Farewell North, an open world journey where you play as a collie traveling with his owner. Explore land and sea, uncover hidden paths, evade monsters, and free wildlife to bring color back to the world while revealing an emotional story about saying farewell. Twitter: / kylewbanks Website and Email Newsletter: https://farewell-north.com 0:00 Intro 0:38 Breaking the World Into Zones 1:15 The goal: World Streaming 1:51 Setup Streaming Code 3:22 Automation with k-Nearest Neighbours 4:38 Workflow Improvements 5:35 Performance Improvements 7:25 Results 8:04 Remaining Issues 9:01 Outro #devlog #gamedev #gaming #videogames #indiedev #indiegame #unity #unity3d #madewithunity #indiegames #indiegamedev #gamers

Watch This Before Working on a Big Game in Unity

How to Create Beautiful Games in Unity

Beast Feast (browser game)

The ONE Thing You Need to Learn to Start Making Games

Asset streaming in Valheim | Unite 2025

Making an RTS as my first game

The Trick To Instantly Make Your Game FUN

3 years MAKING an OPEN-WORLD game

How I Make a Living as an Indie Game Developer

What happens when you go TOO FAR? (Floating Point Error)

How Open World Games Optimize Terrain Rendering

Loading a Game from a Screenshot | Gamedev Challenge

I Figured Out Where Kingdom Come 2's Fountain Gets Its Water

How One Guy FIXED Procedural Generation

Why Stairs Suck in Games... and why they don't have to

Make Systems Not Games

Game architecture with ScriptableObjects | Open Projects Devlog

I Spent 30 Days in a Dead MMO (and it was amazing)

When Your Game Is Bad But Your Optimisation Is Genius

