Destructible Environments in Control: Lessons in Procedural Destruction

In this 2020 GDC Summer session, Remedy's Johannes Richter showcases the technology used and lessons learned creating the destructible world of the Oldest House in Control. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:   / official_gdc   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.