GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn

In this 2017 GDC session, Guerrilla Games' Jaap van Muijden describes the GPU-based procedural placement system that dynamically creates the world of Horizon: Zero Dawn around the player. Register for GDC: https://ubm.io/341ZiaZ Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:   / official_gdc   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.