What Makes a Good RPG Mechanic?
Sometimes it’s easier to work out why a game mechanic doesn’t work than create one that does. When it comes to role-playing, are there fundamental principles that can we can use to evaluate game mechanics? Well, that’s what we’re here to talk about! Hi! I'm Matt and this is The Tomb of Lime Gaming, a channel about TTRPGs, role-play and game design philosophy. Join me as I write my first RPG! Twitch: twitch.tv/thetomboflime 00:00 INTRODUCTION 01:39 HAMMER TIME 04:50 ARBITRARY 08:21 TRANSLATION 11:00 PILLARS

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Building RPG Social Encounters! (Game Master Tips)

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The smallest tweak to actions makes all the difference.

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What Makes Tower Defence Games Good?

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Should you Gamify Role-Play Decision Making?

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What Makes a Good RPG Town?

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RPG Ideologies Are Why You're Mad

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The problem with RPG metacurrencies

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How I developed my first TTRPG

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Structure without Plot in Horror RPGs

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Social Mechanics!

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D&D Combat Can be Repetitive. Let's Fix it.

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What Is A "DRPG?" (And Why I'm Making One) - The Crawl

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Loss Aversion Mechanics & TTRPG Magic Systems

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Your RPG is a Puzzle That Punishes Those That Solve It

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Calculating the Elegance of TTRPG Mechanics

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6 TTRPG Rules You Should Steal - Running RPGs

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Storytelling and Role-Playing are Incompatible

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Bystander Effect: The Psychology Behind Passive Players and the Design & GMing That Fixes It

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