Structure without Plot in Horror RPGs
A great deal of great horror comes in the form of structured narratives, with a pre-plotted script, but these structures necessarily have to override, or fall apart, when interacting with the agency of player characters in an RPG. But what if I told you that plot isn’t the only structure that we can use to generate effective horror experiences? Hi! I'm Matt and this is The Tomb of Lime Gaming, a channel about TTRPGs, role-play and game design philosophy. Join me as I write my first RPG! Twitch: twitch.tv/thetomboflime 00:00 INTRODUCTION 01:55 LIFE-CYCLE 04:57 PRODROME 08:13 SYNDROME 10:50 END STAGE 12:12 TRANSMISSION

▶︎
Player Agency Within Mystery Narratives (in RPGs)

▶︎
Crafting Horror Monsters for TTRPGs

▶︎
Level Design Lobby Podcast: Global Play: The Craft of Game Translation

▶︎
i read the 10 most disturbing books ever written.

▶︎
Why Couldn't Ancient Humans See the Color Blue?

▶︎
Satanic Panic Iceberg: When the world lost its mind.

▶︎
When Celebrities Couldn’t Handle Sacha Baron Cohen’s ZERO Filter (Borat, Ali G, The Dictator)

▶︎
2 Hours of Dark Ambient Folk Horror Music. Immersive Atmosphere for RPG, Reading & Writing.

▶︎
The Paradox(es) of Horror

▶︎
Your RPG is a Puzzle That Punishes Those That Solve It

▶︎
GRIMDARK – Terrible Writing Advice

▶︎
ASMR Best Triggers For Sleep Collection (No Talking) 3 Hours of Tapping & Scratching

▶︎
Role-Play is the Premiere Way to Experience the Horror Genre

▶︎
WRITING HORROR: And How to Make it Mean Something

▶︎
Calculating the Elegance of TTRPG Mechanics

▶︎
i hacked this temu camera. what i found should be illegal.

▶︎
Call of Cthulhu - Explained

▶︎
A secret history with God

▶︎
Why Is Everyone So Unhappy?

▶︎
