Structure without Plot in Horror RPGs

A great deal of great horror comes in the form of structured narratives, with a pre-plotted script, but these structures necessarily have to override, or fall apart, when interacting with the agency of player characters in an RPG. But what if I told you that plot isn’t the only structure that we can use to generate effective horror experiences? Hi! I'm Matt and this is The Tomb of Lime Gaming, a channel about TTRPGs, role-play and game design philosophy. Join me as I write my first RPG! Twitch: twitch.tv/thetomboflime 00:00 INTRODUCTION 01:55 LIFE-CYCLE 04:57 PRODROME 08:13 SYNDROME 10:50 END STAGE 12:12 TRANSMISSION