DirectStorage for Windows | Andrew Yeung | Game Stack Live '21
Microsoft is excited to bring DirectStorage, an API in the DirectX family originally designed for the Velocity Architecture to Windows PCs! DirectStorage will bring best-in-class IO tech to both PC and console just as DirectX 12 Ultimate does with rendering tech. With a DirectStorage capable PC and a DirectStorage enabled game, you can look forward to vastly reduced load times and virtual worlds that are more expansive and detailed than ever. In this session, we will be discussing the details of this technology will help you build your next-generation PC games. #DirectX

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DirectX: Ask the Experts | Game Stack Live 2021

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Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia)

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Microsoft's DirectStorage API Explained

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The French Do Not Care About Work

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How the Pros Use PIX to Make Their Games Better | Morgan Grobin & Steven Pratschner | GSL '21

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The hidden logic behind #, @, & and §

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Building the PERFECT Linux PC with Linus Torvalds

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PIX on Windows | Austin Kinross | DirectX Developer Day

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Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD)

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I Hacked This Temu Router. What I Found Should Be Illegal.

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Tier 2 Variable Rate Shading in Gears | Chris Wallis | Game Stack Live '21

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If Prime Numbers Become Increasingly Rare, Then Why Do They Keep Showing Up In Pairs?

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Advanced Mesh Shaders | Martin Fuller | DirectX Developer Day

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DirectX 12: Resource Barriers and State Tracking

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What's New with High Dynamic Range in DirectX Games | Simon Tao | Game Stack Live '21

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Why Gaming on Linux Suddenly Matters

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Every Web Browser Explained in 20 Minutes

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RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia)

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HLSL Compiler | Michael Dougherty | DirectX Developer Day

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