How the Pros Use PIX to Make Their Games Better | Morgan Grobin & Steven Pratschner | GSL '21
PIX is the essential performance tuning and debugging tool for DirectX 12 applications on Xbox and Windows. As the game industry pushes the boundaries of what is possible on the latest generation hardware, we are building the tools you need to get detailed information about how those games are running. In this talk you will learn how AAA studios use PIX in their development process to make their games better. You'll hear about the latest features in both Timing Captures and GPU Captures, as well as what's coming up in 2021 and beyond. #DirectX #PIXonWindows #D3D #GameDev

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Spanien – Kap Verde Highlights | Gruppe H, FIFA WM 2026 | sportstudio

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From extreme outliers with record heat to a normal summer. Big shift, wild June trends!

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DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft)

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How to Crack any Software

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Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

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HW News - DRAM Companies Hit Trillions of Dollars, Bambu Open Source, NVIDIA Spark Concerns

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Debugging and Profiling Direct3D 11 - NVIDIA Nsight Visual Studio Edition 4.0

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Unbelievable Workers Compilation | Working with Talented Engineers #45 #adamrose #smartworkers

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Erin Brockovich sounds the alarm on AI data centers expanding across America

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DirectStorage for Windows | Andrew Yeung | Game Stack Live '21

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3 Days in Arctic Survival Shelter - Solo Bushcraft Camping & Blacksmithing.

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Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia)

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Elfenbeinküste – Ecuador Highlights | Gruppe E, FIFA WM 2026 | sportstudio

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How-To Use Radeon™ GPU Profiler

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Every Free App You Actually Need Explained in 20 Minutes

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Caught in 4K! Funniest Security Camera Fails

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Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD)

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DirectX: Ask the Experts | Game Stack Live 2021

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Tier 2 Variable Rate Shading in Gears | Chris Wallis | Game Stack Live '21

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