Procedural generation workshop – Milan Gruner – GodotCon 2024
Do you want to learn how to generate meshes, levels, worlds or other things in Godot using procedural generation algorithms? This workshop aims to introduce basic techniques like mesh generation in GDScript, simplex noise, using noise in shaders and then let the participants create their own small projects based on a list of guided example projects (infinite terrain generation using warped simplex noise, scattering objects in a 3D world procedurally, wave function collapse (WFC) applied to a 2D map). Slides: https://talks.godotengine.org/media/g... 🔗 https://sunriseglitch.games 🔗 https://s.team/a/2750120 🔗 https://github.com/lemilonkh/godot-pr...

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Procedural Generation using Constraint Satisfaction

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Game Programming Patterns for Godot – Inacio Schweller – GodotCon 2026

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How to turn a few Numbers into Worlds (Fractal Perlin Noise)

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EPC2024 | Layer-Based Procedural Generation: Chunks and Context | Rune Skovbo Johansen

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Gamedev Meeting (March 2024) - Joanna May "The Chickensoft Story"

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From Lectures to Serious Games: Enhancing Education with Godot – Tobias Baumeister – GodotCon 2024

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Practical Procedural Generation for Everyone

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I Made a Wave Function Collapse Castle Generator in Godot

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The process of creating Godot Engine and making it thrive – Juan, Ariel – GodotCon 2024

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Co-Creator of Haskell: Functional Programming, Thinking in Types, Useless Languages | Simon Jones

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OpenAI’s $1 Trillion Bullsh*t Is Falling Apart

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Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'

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LibGodot - Embed Godot Engine Everywhere – Gergely Kis – GodotCon 2025

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How I Learned Procedural Generation

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Yann LeCun: World Models: Enabling the next AI revolution

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Godot Rendering Update – Clay John – GodotCon 2024

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10 Things I Wish I Knew Before Starting a Large Godot Project (Cost Me Months)

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Squeezing the CPU. Multi-Threading in Godot – Pedro J. Estébanez – GodotCon 2024

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How to Procedurally Generate Meshes - Using Godot Engine

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