LibGodot - Embed Godot Engine Everywhere – Gergely Kis – GodotCon 2025

LibGodot will be one of the major features of Godot 4.5. Our PR has already been submitted and reviewed by multiple Godot Maintainers. It is scheduled to be merged early in the Godot 4.5 development cycle. LibGodot is the short name of multiple new Godot Engine features: Build Godot Engine as a shared or static library This library can be embedded into a host application written in any language that supports the GDExtension API. It is already being used in production with C++, TypeScript, and Swift. We are already working on other language support with our clients, which will be demonstrated during the talk. LibGodot also enables embedding the Godot UI into the host application. UI embedding for iOS and Mac Catalyst is already available, and support for other platforms (MacOS, Windows, Linux, and Android) is already in progress and is planned to be included in Godot 4.5 and will be demonstrated during the talk. In the talk, I will describe the features of LibGodot, its use cases both in Game and Application development, and show live demonstrations of some of them, including: LibGodot allows enhancing mobile apps with interactive 2D and 3D content LibGodot will enable .NET developers to start up Godot from their .NET application so they can use standard .NET tools for development LibGodot can be used to provide complex 3D graphics capabilities in Qt apps LibGodot can be used from Python scripts and enable complex automation workflows ----- Gergely Kis: I am the Co-Founder and CTO of Migeran with over 21 years of experience as a Software Engineer, Software Architect, and CTO. We founded Migeran in 2007 together with my wife, Dr. Annamária Mattasits, our CEO. Our first product was acquired by Intel. We are Godot Engine Customization Experts with AR/VR, Automotive, Mobile, and Desktop projects.

LibGodot - Embed Godot Everywhere with Godot 4.6 and Beyond – Gergely Kis – GodotCon 2026
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LibGodot - Embed Godot Everywhere with Godot 4.6 and Beyond – Gergely Kis – GodotCon 2026

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Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains

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Edge Impulse: What's Coming With Physical Agentic AI — The Future of AI in the Real World

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My Honest review of Godot after 5 Years

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Enjoyable Game Architecture with Godot & C# – Mark Wilson – GodotCon 2025

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Ranking 25 Godot Tips I Wish I Knew Sooner

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Microsoft Just Released Their Own Linux Distro: Should You Be Worried?

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Nothing about the honey badger is normal... and here is why

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Turing Award Winner: Disagreeing with Google, Postgres, Future Problems | Mike Stonebraker

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Keynote: After the AI Hype – What’s Real, and What’s Next - Richard Campbell - 2026

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How Google Translate Exposed Russia's Secret Army

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Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated

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10 Things I Wish I Knew Before Starting a Large Godot Project (Cost Me Months)

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Co-Creator of Haskell: Functional Programming, Thinking in Types, Useless Languages | Simon Jones

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Billionaire's WARNING: I'm SELLING. The Crash Is Already Here!

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Making (Non-Game) Software With Godot – Benjamin Oesterle – GodotCon 2024

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The Story of C++: The World's Most Consequential Programming Language | The Official Story