The long road to a million trees – Bart Wilmink – GodotCon 2026
Highlights of getting to render 200-800k trees in-frame at acceptable CPU/GPU cost, (without using cards or manual LODs). Having taken the very basic concept behind the Witcher 4's voxel-based rendering for distant items and combined that with Godot's native LOD capabilities. Covers challenges encountered and next steps remaining. The experimental implementation currently runs with stock Godot, no custom build or native GDExtension required. The advantages compared to cards/manual LOD Quantizing to voxels Handling multimesh LOD limitations How work is offloaded to non-render worker-thread Extending protonscatter to connect this custom renderer Fast loading/startup of scene with millions of items (MMI buffer streaming) Retrospective of project thus far Speaker: Bart Wilmink GodotCon Amsterdam 2026: https://conference.godotengine.org/2026/

Help make Godot better by thinking like a Godot Developer – Juan Linietsky – GodotCon 2026

Game Programming Patterns for Godot – Inacio Schweller – GodotCon 2026

Rokojori Action Library - Next Level Signals for Effects and Logic – Josef Rissling – GodotCon 2026

Integrating Vulkan Ray Tracing in Godot – Antonio Caggiano – GodotCon 2026

Teenager Disproves 4 Decades Old Belief in Computing

Unreal Engine 5.8 New Features Explained!

China's Chip Breakthrough Terrifies Taiwan and America

Changing the Mood: Better Atmosphere for Godot Games – Raffaele Picca – GodotCon 2026

From model to gameplay in seconds: setting up your Blender Godot pipeline – Marion Allard – GodotCon

Coding Adventure: Software Rasterizer

HW News - DRAM Companies Hit Trillions of Dollars, Bambu Open Source, NVIDIA Spark Concerns

Electricity Does Not "Split" H₂O. And That's VERY Useful.

We let AI buy a robot and a car, it does exactly what experts warned.

I Don't Think I Can Go Back To Windows...

We're 99.9% sure this pattern is true, but no one can prove it

THIN WALL, the incredible new Principled BSDF feature in Blender 5.2

Pushing Simulations to the LIMIT to Find Order in Chaos

the true reason C++ always wins

I Think They Are Lying To You

