How to make a good DOOM level | Advice from the developers
I attempt to make my first DOOM level by following John Romero's golden rules for good level design! Download the level: https://drive.google.com/file/d/1TYmI... Check out my new game Warp Factor on Steam: https://store.steampowered.com/app/12... 0:00 Intro 1:23 Always change floor height when changing floor textures 1:42 Use border textures between different wall segments and doorways 1:59 Be strict about texture alignment 2:26 Use contrast between light and dark areas and cramped and open areas 2:56 Make sure that if the player can see the outside they can somehow get there 3:29 Be strict about having several secret areas on each level 4:00 Make levels flow so that the player revisits areas to better understand the 3D space 4:22 Create several easily recognisable landmarks for easier navigation 5:28 Making the level 13:19 The finished level Chubzdoomer video: • [DOOM] John Romero's Level Design Rules

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