How to Make a Doom Map That Looks Good

This was requested a few times so I thought I'd put together a video on the aesthetics of Doom and how to make a good-looking map in the Doom engine. Much of the focus will be on Boom and Boom-adjacent styling as that is what I usually make myself, but everything in the video should apply to UDMF or Vanilla mapping as well. Support my channel and help me create more videos like this:   / nirvana985   Twitter: I tweet about podcast guests and such over here -   / nirvanapodcast   Here are some other tutorial videos:    • Monster Roles in Doom Part 1   Chapters: 01:15 - Architecture 06:55 - The Doom Engine 10:13 - Textures 12:00 - Creating a Theme 13:16 - Custom Palettes 14:13 - Lighting 15:32 - Music 18:23 - Extras 19:36 - Conclusion