Bringing Back the Genius Level Design of the 90s in My Game
In this Devlog I talk about how I'm using Godot and Trenchbroom to make levels inspired by games like Quake! ➤ WISHLIST BLOODTHIEF ON STEAM: https://store.steampowered.com/app/25... ➤ JOIN THE DISCORD: / discord Welcome to the latest video for Bloodthief: My Retro first person melee action game made with Godot 4. In this devlog I talk about: Quake and it's awesome level design Trenchbroom (a level design tool I'm using) Wally, Aseprite, and Substance Designer Godot 4 game dev tips Leave a comment below if you have any feedback on the game or questions about my process! -------------------------------------------- Chapters 0:00 Intro 0:45 Gameplay Montage 2:17 Analyzing the Original Quake Maps 4:57 Trenchbroom 8:58 Wally 10:40 Aseprite & Substance Designer 11:41 The Map 12:54 Wrapping Up -------------------------------------------- TUTORIALS MENTIONED -------------------------------------------- All dumptruck_ds tutorials can be found on his channel: / @dumptruckds Trenchbroom tutorial series: • TrenchBroom 2 Tutorials Substance Designer Beginners Quake Texture Tutor: • Substance Designer Beginners Quake Texture... -------------------------------------------- MUSIC -------------------------------------------- All music by Midnight Crawler: Spotify: https://open.spotify.com/artist/2Mxdt... Website: http://www.midnightcrawler.com The Green Mist - Midnight Crawler: https://open.spotify.com/track/7BmRHn... Leviathan - Midnight Crawler: https://open.spotify.com/track/4Uw7Ae... -------------------------------------------- Alagard font by Hewett Tsoi: https://dafont.com/alagard.font -------------------------------------------- #devlog #gamedev #godot #trenchbroom #godotengine #indiegame #indiedev

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