Mastering Path Fields & Collision Events in Cavalry's Forge Dynamics

In this tutorial, I’m diving deep into Forge Dynamics within Cavalry to show you how to create a complex virus infection simulation. We’ll cover how to use Path Fields to guide specific objects through a crowd and how to trigger dynamic color changes and textures using Collision Events. It’s a great way to add a layer of organic, reactive behavior to your motion design projects without manually keyframing every interaction. I’ll also show you how to use Collision Groups to isolate forces, so you can have different "cells" reacting to different fields simultaneously. Whether you’re looking to create medical visualizations or just want to master the latest features in Forge Dynamics, this walkthrough will give you the tools to build highly responsive, automated scenes. 🛸 Extra details on my blog: https://www.kamilk.co.uk/2026/04/mast... 🚀 Project Files Available Here: https://kmotiontutorials.gumroad.com/... 💻 Tools I use: Recursive Subdivision Generator https://kmotiontutorials.gumroad.com/... Turtle Path Generator https://kmotiontutorials.gumroad.com/... Kaleidoscopter, Mosaik and Kolorama Filters https://kmotiontutorials.gumroad.com/... 💬 36 Days of Type in Cavalry Project Files: https://scenery.io/collections/36-day... Set Pivot https://app.lava.top/products/ed23208... Attribute Tools https://app.lava.top/products/dfe09a6... Quiver https://github.com/phillip-motion/quiver Curves https://scenery.io/scripts/curves-42x... Cavalry Plugins https://scenery.io/plugins/ 🌐 Follow me on Instagram for latest experiments   / kamilk_mograph   🎬 Chapters: 00:00 - Examples 00:38 - Tutorial starts here 02:29 - Forge Dynamics 03:36 - Path Field 06:45 - Collision Groups 08:47 - Vortex Field 13:16 - Color Collision Event 19:16 - Path Field - Tips 📖 Tags: Cavalry App, Forge Dynamics, Motion Design Tutorial, Procedural Animation, Cavalry Forge, Path Field, Collision Events, Virus Animation, 2D Dynamics, Motion Graphics, Cavalry Tutorial, Dynamic Simulation, Generative Art, Physics Engine, Creative Coding