Как нейросети сводят с ума / Разбор Risk of Rain 2

xkoster's Stream Clip - Gamedev Q&A #62 --- xk is a game designer and indie developer with over 15 years of experience in the gaming industry, a frequent participant in the Ludum Dare game jam, and is currently developing Dicewood, a demo of which is already available on Steam. Dicewood - https://store.steampowered.com/app/33... --- Stream from June 16, 2026 -    • Делаю свою игру на Unity каждый вечер №151...   Twitch:   / xkoster   YouTube:    / @xkoster   Itch: https://xk.itch.io/ --- TGC Shield Post of the Slicer - https://t.me/cubeyana Not included in the boost - https://boosty.to/cubiklisi --- Timecodes: 0:00 AI Madness 0:35 Aha moment in Risk of Rain 2 0:55 RoR2 Game Design 1:16 It's a Game About Numbers 3:57 Gameplay 4:44 Starting Vibe Code 4:58 By the way, why a capsule and not a square? 5:22 Static animations and effects 5:53 What did Claude do there? 6:26 More testers have appeared in RU 6:48 Are code reviewers no longer needed? 7:13 AI Clone Controls 7:22 Clarifying Expectations 8:02 Risk of Rain 2 Contents 8:25 How to Distinguish Your Thoughts from a Neural Network's 9:01 AI Helps Against Laziness 10:24 Ethics of Communication with AI 10:59 Some Areas of Life Should Be AI-Free 11:44 Fable 5 - Just Marketing 12:18 Unique Ideas from AI 13:36 A Neural Network Is a Transformer 13:54 Dicewood Testing Tool 14:11 How Does It Work? 14:27 Can Claude Test the Game? 14:36 ​​What's the Point? 15:01 Autoclicker? 15:11 What Did Claude Do in the Ending? 15:31 What's Harder: Making Games or Writing Music? 15:40 Ending