ИИ дешевле разработчика? / Вайбкод Dark Souls механик в 2D

xkoster's Stream Clip - Gamedev Q&A #58 --- xk is a game designer and indie developer with over 15 years of experience in the gaming industry, a frequent participant in the Ludum Dare game jam, and is currently developing the game Dicewood, a demo of which is already available on Steam. Dicewood - https://store.steampowered.com/app/33... --- Stream from May 19, 2026 -    • Делаю свою игру на Unity каждый вечер  №14...   Twitch:   / xkoster   YouTube:    / @xkoster   Itch: https://xk.itch.io/ --- TGC Shield Post of the Slicer - https://t.me/cubeyana Not included in the boost - https://boosty.to/cubiklisi --- Timecodes: 0:00 HIGHLIGHT 0:20 Who's cheaper, AI or Human? 0:41 DS - no more slots 1:48 70% 1:59 What's coming in AI Souls? 2:41 Gut-like levels 3:39 Sword damage mechanics 4:22 Blunt weapon parts 4:37 Rat agents 5:40 How is this solved? 6:35 Damaging jumps 7:20 2D combat 8:09 Vibe start 8:36 Claude made a grid 9:23 Character collider and why a circle? 10:11 I thought you asked for a design like Valve's 11:00 Plus lighting 11:15 Launched the third agent... 12:44 Intermediate version 13:14 How to make the vibecode not stuffy? 15:00 Don't the agents interfere with each other? 15:09 How long would it take to make a game like this myself? 15:25 Character weight 16:25 Movement inertia 17:01 Slow DS 17:20 Columns 17:43 Item descriptions tell DS lore 18:29 Cone of vision and level designer 19:46 Nonlinear movement 20:15 The main character's speed is imbalanced 20:45 What's a relevant genre for development? 20:50 Rated a viewer's short