CARVERN Beta Test 1

Small preview of a little project I've been working on for a few days - an FPS with fully 100% procedurally generated assets. You give it a file (or a campaign - which is a folder) and it generates your level from the file you provide, including the enemy and item placement, objectives, length, architecture, textures, and music. We'll see if anything ever comes from this, but it was a neat concept I've had in my head for many years and thought I'd try fleshing it out a bit. CARVERN features retro-style FPS gameplay and destructible voxel environments. NOTE: This is very much still a work in progress.