CARVERN Beta Test 4 - ALIEN WORLD Campaign
Another preview of CARVERN - a little project I've been working on for a few days. It is an FPS with fully 100% procedurally generated assets. You give it a file (or a campaign - which is a folder) and it generates your level from the file you provide, including the enemy and item placement, objectives, length, architecture, textures, and music. We'll see if anything ever comes from this, but it was a neat concept I've had in my head for many years and thought I'd try fleshing it out a bit. CARVERN features retro-style FPS gameplay and destructible voxel environments. NOTE: This is very much still a work in progress.

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MW Interview 01: Randy "Calvary" Hotaling - Community Level Designer

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Revenge of the Sith But the Jedi Are Smart

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Something is jamming GPS over Europe. Here's what we found

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I Made The Same Game in Unity and Godot, Which Engine is Better?

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Use this BROKEN TRICK for 262+ KG FRUITS in Grow a Garden 2...

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4000 ELO BOT CRUSHED STOCKFISH

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CARVERN Beta Test 3 - FIRMAMENT Campaign

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How Rockstar fit an entire city into PlayStation 2 memory

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I Gave ChatGPT a Body

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#33 Iran: Trumps totale Niederlage?

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Tutorial: New Destruction Capabilities for Red Faction in AF 1.3

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I Figured Out Where Kingdom Come 2's Fountain Gets Its Water

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Gaming on Windows Just Changed Forever

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MW Interview 03: John "JV127" Vreeland - Player

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I'VE PLAYED THESE GAMES BEFORE | Grow a Garden

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Archaeology Warning: They May Have Secretly Found Antarctica 300 Years Before Us! - Graham Hancock

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Why we love GODOT over UNREAL ENGINE & UNITY!

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Die Zombie-Simulation, die niemand erklären kann

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Optimizing my Game so it Runs on a Potato

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