Turn-Based ENEMY AI for SRPG Games - Tactics Toolkit Devlog #9

If you want to see some of my stuff for yourself. Check out these links: Discord:   / discord   Tactics Toolkit: https://assetstore.unity.com/packages... Tactics Toolkit Pathfinding: https://assetstore.unity.com/packages... Itch.io: https://lawlessplays.itch.io/tacticst... Hey, guys welcome to my ninth devlog for my new project, which is currently focused on creating prototyping tools for making Tactics / SRPG games. This video is all about AI. I talk about how I use a Scenario Calculator to tell the enemies in my game the optimal move they can make. Enjoy :) LINKS!! XCOM AI VIDEO - https://www.gdcvault.com/play/1018058... Grid-Based Pathfinding Tutorial -    • Grid-Based Movement With Pathfinding Tutor...   Previous Devlog -    • Grid-Based Abilities For My RPG  - Tactics...   About me: I'm a game development graduate from Ireland, but for the last 8 years, I've been working as a software engineer. I've decided to get back into game design as a fun hobby and I hope you'll join me along the way. I develop games in the Unity Games Engine and I'm trying to get about 10 hours of development done every two weeks to make videos out of. Here are some other Devlogs series that I really enjoy. Idoz - Archvale    / pixelate98   Dani - Carlson    / @danidev   Reece Geofroy - Monster Tribe    / @reecegeofroy   DevDuck - Dauphin    / @devduck   Isto Inc. - Atrio    / @isto_inc   Music –––––––––––––––––––––––––––––– Free Range by Mona Wonderlick   / monawonderlick   Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: http://bit.ly/-free-range Music promoted by Audio Library    • Free Range – Mona Wonderlick (No Copyright...   –––––––––––––––––––––––––––––– #indiedev #unity #devlog