How I made voxels SHATTER on impact [Voxel Devlog #28]
Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate "fracture patterns" and split bodies into fragments. This will form the basis for many gameplay mechanics: walls that can be knocked down, floorboards that break when stepped upon, explosions that leave big holes, and more. Try CodeCrafters for free today: https://app.codecrafters.io/join?via=... Music used in the video: Art of Balance OST - World F Ace Attorney Investigations OST - Investigation ~ Contradiction at the Crime Scene Chris Doerksen - Lakeside Highway

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![My voxel physics engine was BROKEN - here's every fix [Voxel Devlog #26]](https://i.ytimg.com/vi/R9bror0oqR0/hqdefault.jpg?sqp=-oaymwEnCNACELwBSFryq4qpAxkIARUAAAAAGAElAADIQj0AgKJDeAG4AvMY&rs=AOn4CLCpb2qP61SudunDWOMpH8VcN9XWTQ&usqp=CCY)
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My voxel physics engine was BROKEN - here's every fix [Voxel Devlog #26]

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