TCG Design Log 2 - Resources, the Big, Obvious Problem
I continue walking through the design process of creating a tcg from scratch, this time stumbling into the first major problem in the design. (This game is not for sale, and probably never will be.) The first video got way more interested comments than I was expecting, which is great! I was fully expecting half my audience to die of cringe, but the fact so many people are finding this interesting and are able to related to their own creative journeys makes me really glad I decided to put this game together. I spent a lot of time over the spring working on it, and it kind of threw off my release schedule a bit, but it does feel like I'm starting to get into a decent rhythm with releases again. At this point I have enough scripts to get me through the summer and into the fall, and I should be getting my preorders of Shadowverse and BSS any day now, promising a summer of tcg goodness. Hope your summers are off to a good start as well!

TCG Design Log 3 - Life: The Little, Subtle Mistake

Do Resource Systems Slow Down Gameplay? | Game Design

The Advantages and Disadvantages of the TCG Genre - Featuring Legacy's Allure

Which Card Game has the Best Mana System?

How to BALANCE your Trading Card Game!! 3 Essential Tips

TCG Design Log 4 - Final - Destruction, and Rebirth

RESOURCE CARDS! (Playing Around #1) Seven Deadly TCG Sins

The Most Loved TCG Mechanic Designs | TCG R&D

The Most HATED TCG Mechanic Designs | TCG R&D

How To Solve the Queen's Problem - TCG Design Academy

Duel Masters and Magic - A Comparison of Differences in their Rules Systems

Red Flags When Making A TCG | Talk TCG

Why TCGs Are Impossible to Balance

What is POWER CREEP? (And How to AVOID IT!) | Game Design

Theory 301 - Randomness in TCGs

I Spent 30 Days in a Dead MMO (and it was amazing)

BEST and WORST TCG Resource Systems | Talk TCG

Are "Extra Deck" Mechanics Healthy? | Game Design

TCG Design Log 1 - Concepting a new game

