Are "Extra Deck" Mechanics Healthy? | Game Design
This month, we're taking a look at "extra deck" mechanics and whether or not they're healthy as a design element. Yu-Gi-Oh! may be my favorite TCG, but I can admit that a lot of the game's most overpowered cards come from the extra deck, and we've seen similar issues in other TCGs that have implemented similar ideas. But is this more of an issue of implementation or individual cards, or are "always accessible cards" just never healthy? Thanks for watching! I'd love to hear your thoughts, so let's keep this discussion rolling down in the comments. Like if you enjoyed, subscribe for more, and ding-a-ling that notification bell so you never miss an update! Go have a good game! ~Gabe Join D5M5's Design Den!: / discord Stay in touch with any updates and ask me questions/make suggestions on the channel's socials! Twitter: / draw5move5 Facebook: / draw5move5 Music: Far Away by MK2 Candlepower by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://chriszabriskie.com/divider/ Artist: http://chriszabriskie.com/ Nimbus by Eveningland

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