Are "Extra Deck" Mechanics Healthy? | Game Design
This month, we're taking a look at "extra deck" mechanics and whether or not they're healthy as a design element. Yu-Gi-Oh! may be my favorite TCG, but I can admit that a lot of the game's most overpowered cards come from the extra deck, and we've seen similar issues in other TCGs that have implemented similar ideas. But is this more of an issue of implementation or individual cards, or are "always accessible cards" just never healthy? Thanks for watching! I'd love to hear your thoughts, so let's keep this discussion rolling down in the comments. Like if you enjoyed, subscribe for more, and ding-a-ling that notification bell so you never miss an update! Go have a good game! ~Gabe Join D5M5's Design Den!: / discord Stay in touch with any updates and ask me questions/make suggestions on the channel's socials! Twitter: / draw5move5 Facebook: / draw5move5 Music: Far Away by MK2 Candlepower by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://chriszabriskie.com/divider/ Artist: http://chriszabriskie.com/ Nimbus by Eveningland

Making a Meta Strategy! | Game Design

Can Yu-Gi-Oh! Use Keywords Like Magic the Gathering? - A Conversation on Card Text | Game Design

Catch Up Mechanics for Your TCG | Talk TCG

Do Resource Systems Slow Down Gameplay? | Game Design

What is POWER CREEP? (And How to AVOID IT!) | Game Design

Bakura is a Better Duelist Than You Think

A Course About Game Balance

The Most Loved TCG Mechanic Designs | TCG R&D

Board Game Design Day: Balancing Mechanics for Your Card Game's Unique Power Curve

Are Cards Getting More Complex?

Power Creep - The Trouble with Expansions and Time - Extra Credits

Power Ceilings and Resource Management Explained! - What's Your MAX POWER? | Game Design

The Most Loved Board Game Mechanism

Why TCGs Are Impossible to Balance

Is Going First TOO Powerful? ft. Greater Clifford! | Game Design

ART AND LAYOUT! (Errata Text)

Play this Deck to Lose Your Friends

Why Zane's Deck Makes No Sense.

20 Lessons on How to Make a TCG | Reacting to Mark Rosewater | TCG R&D

