Архитектура ботов Quake 3 Arena (1999)

I'm trying to figure out how the bots in Quake 3 are designed, architecturally. The video was difficult to make, as the architecture is quite complex, and figuring it out was quite a challenge. I was also let down by the technical aspects, but the main thing is that I finally managed to finish it. I hope you enjoy it and find it interesting. Come chat about this and that on Twitch   / votetopovorot_play   Subscribe to the channel, there's a lot more to come, if I don't die.