I Spent Weeks Learning Harvard Strategy | Why Indie Devs Never Finish

I took Harvard Online Business School Strategy Execution course and the frameworks explain why so many indie game devs struggle to ship a game. It's not skill. It's not time. It's the absence of three strategic levers and the inability to say no. In this video, I break down each way of thinking with real examples from my own game dev journey, including what I got wrong for years. Timestamps 0:00 — Intro 0:37 — Why most indie games never ship 1:03 — Lever 1: The Belief System 2:10 — Lever 2: The Boundary System 4:20 — Understand Scope, Time and Spend 6:14 — Personal Struggles 7:07 — Input vs Output - Organisational process model 9:05 — Lever 3: The Control System 10:45 — Three Questions 11:30 — Apply this to your next project My 2D Pixel Art Asset Packs and Games: https://sebbyspoons.itch.io Harvard Strategy Execution Course: https://online.hbs.edu/courses/strate.... Music in this video by - "Music by CreatorMix.com" and "Via Pixabay" Subscribe For More Game Dev Content. #GameDev #IndieGameDev #HarvardBusinessSchool #Godot #StrategyExecution #PixelArt #GameDevelopment