Making a Bullet Hell Game with only Boss Battles
⛧ PLAY HELLSPAWN: https://okay-cam.itch.io/hellspawn ⛧ I've been working on a Bullet Hell game focused on Boss Battles! In this devlog, I discuss how I created the unique 'ghosting' movement mechanic used for dodging bullets, and I give insights on my design choices when developing the game's first boss. Credits: Dark Souls 2 Gameplay - • Dark Souls 2: Mytha Boss Fight (4K 60fps) God of War Ragnarök Gameplay - • God of War Ragnarok - Gravel Belly Boss Fi... My Games: https://okay-cam.itch.io/ Discord: / discord Timestamps: 0:00 - Intro 0:38 - Player Movement: Getting Inspiration 1:42 - Player Movement: Prototyping 3:13 - Player Movement: Final Polish 4:58 - Boss Design: Bullet Patterns 6:45 - Boss Design: Attack Windups 7:36 - Boss Design: Boring Player Behaviour 9:21 - Outro Music (In order of appearance): half.cool - SHARP EDGES • SHARP EDGES Club Penguin Pizza Parlor Theme - • Video Pumkin’s Pantry Gameplay Theme (From my game Pumkin’s Pantry) HOSEHEAD Menu Theme (From my game HOSEHEAD) Insaneintherainmusic - Tactical • "Tactical" - Video Game Jazz Map Theme (Or... HEPHESTOS - Jubilife City Remix • Jubilife City Remix (Remaster) - Pokémon ... #gamedev #devlog #godot #indiegame #gamedevelopment

Making my BIGGEST Boss Battle using YOUR Ideas

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