What Makes A Good Boss Rush?
The first 1,000 people to use the link will get a 1-month free trial of Skillshare https://skl.sh/designdoc05231 Boss rushes are prone to feeling like filler content in a video game. It’s very easy to slap in some bosses back to back, call it a day, and get an underwhelming segment of a game. Not that that never works, but designing a great boss rush requires a delicate touch to avoid feeling like a game is repeating itself. Let’s talk about how to get the band back together and design a top-tier boss rush. Featuring: Wo Long: Fallen Dynasty Mega Man (all of them, basically) Okami and Okamiden Dance Dance Revolution Pizza Tower Devil May Cry 3, 4, and 5 Cuphead Breath of the Wild Kirby (all of the recent ones, basically) Shadow of the Colossus Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Support Design Doc on Patreon: / designdoc Design Doc on Twitter: / warbot400 #cuphead #pizzatower #kirby

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