10 Things Every Game Needs: A Rosewater Classic
In today’s video I discuss Mark Rosewater’s classic article about game design, “10 Things Every Game Needs.” The article was published over 10 years ago, so I’m going to look back over the list, comment on its validity, and provide some examples of modern games that exemplify the list. https://magic.wizards.com/en/news/mak... 1. A Goal or Goals 2. Rules 3. Interaction 4. A Catch-Up Feature 5. Inertia 6. Surprise 7. Strategy 8. Fun 9. Flavor 10. A Hook Become a champion of this channel: https://stonemaier-games.myshopify.co... podcast link: https://stonemaiergames.com/about/pod... Intro animation by Jeff Payne https://vimeo.com/jaaronpayne and video proofing by Cody Simonsen

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