Conversing with Players Spatial Composition - Level Design
Sharing my talk which I gave out in Norway back in Konsoll 2021. The topic I focus on is on how we can help guide players through our levels using spatial communication. As it allows players to build up their own mental map of our levels. ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Twitter: / maxpears Website: https://www.maxpears.com/ Email: [email protected]

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Your game idea (probably) sucks

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Spatial Communication in Level Design

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Designing Radically Non-Linear Single Player Levels

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Level Design Approaches for Solo Devs

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Designing Unforgettable Titanfall Single Player Levels with Action Blocks

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Shattering The Open World: Analyzing The Level Design of Elden Ring

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Ten Principles for Good Level Design

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Interior Level & Environment Design Tips for Solo Game Devs | Unity | Unreal

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The Design Evolution of Tunic | Developer Breakdown

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Crafting Level Design for Combat

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Gameplay Focused Level Design | Inside Unreal

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Avoid these common level design mistakes

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Building the Raid: Designing the World of Arc Raiders

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DD2018: Steve Lee - Creative Process for Level Designers

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Uncovering The Secrets to Great Level Design with Dr. Langeskov

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Level Design: Good Vs Bad Flow

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An Approach to Holistic Level Design

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He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66

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How NOT to design a MODERN board game

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