In-Game Economies in Team Fortress 2 and Dota 2 (Steam Dev Days 2014)
A look at the multi-year history and development of the in-game economies and microtransaction systems in Team Fortress and Dota, including some of the surprises we encountered and some of the lessons we've learned that we think are applicable to a wide range of products. Speaker: Kyle Davis (Valve) Slides (PDF): http://media.steampowered.com/apps/st... Slides (PowerPoint): http://media.steampowered.com/apps/st...

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30 Things I Hate About Your Game Pitch

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Getting Started with Linux Game Development (Steam Dev Days 2014)

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Game Development with SDL 2.0 (Steam Dev Days 2014)

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Jonathan Blow: Game design: the medium is the message

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Half-Life: 25th Anniversary Documentary

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Gabe Newell: On Productivity, Economics, Political Institutions, and the Future of Corporations

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Violence Expert: Real Self-Defense Is TERRIFYING

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Music in Valve Games and Media (Steam Dev Days 2014)

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How Steam Became The Only Good Monopoly In Existence

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How DOTA 2 Desensitizes You To Other Online Games

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Gabe Newell: Reflections of a Video Game Maker

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50 Game Camera Mistakes

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Portal 2 and Team Fortress 2 Alternate Reality Games Q&A (Steam Dev Days 2014)

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Half-Life 2 Developers React to 50 Minute Speedrun

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Steamworks Features -- A Technical Overview (Steam Dev Days 2014)

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How to Survive in Gamedev for Eleven Years Without a Hit

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The World's Most Important Machine

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State of Play: Edmund McMillen - Full Interview

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How Rockstar fit an entire city into PlayStation 2 memory

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