Relighting Gaussian Splats Is Now Possible
Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ Fernando Rivas-Manzaneque is the CEO and co-founder of Volinga AI, a spin-off born from early research into 3D Gaussian Splatting for professional film and virtual production. In this episode, Fernando walks through what Volinga actually does: from its Unreal Engine plugin, which brings relighting, depth of field, reflections, and proxy mesh-based materials to Gaussian Splats, to the newly released Volinga Suite, a full end-to-end pipeline built on top of LightField Studio with HDR and ACES support for Hollywood-grade workflows. We cover real production use cases, including a digital replica of Auschwitz-Birkenau and a Paramount+ TV show that replaced a dangerous location shoot with a VP set. Fernando also breaks down the difference between additive and mesh-based lighting, the EnVol file format, and where 4D Gaussian Splatting and generative splat creation are heading in 2026. Video Chapters: 0:00 Intro 3:12 What the Plugin Can Do 5:36 Handling Reflective Materials 8:48 Additive vs Mesh Lighting 13:00 Introducing the Volinga Suite 21:36 Formats, Metadata, and Pricing 26:24 Real Production Use Cases 28:00 Digitizing a Historic Site 32:48 Getting Studios to Adopt Splatting 36:00 Splats for Games and VR 38:24 Synthetic and AI-Generated Splats 42:24 The Challenge of Animated Splats 44:48 Advice for Internal Buy-In 47:12 What's Next for Volinga *** CONNECT WITH OUR GUEST 💼 Linkedin: / fernando-rivas-manzaneque 🔗 Website: https://web.volinga.ai/ *** CONNECT WITH ME 🐤X (Twitter): / gabroxr 💼 Linkedin: / gabriele-romagnolixr 🔗Link-in Bio: https://beacons.ai/gabroxr *** PAST EPISODES 🎙️Show Website: https://www.xraispotlight.com/ 🟢Spotify: https://open.spotify.com/show/7HLkRmF... 🍎Apple Podcast: https://podcasts.apple.com/us/podcast...

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