Gaussian Splats Workflows for Unity and AR

Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ In this episode, Ruben Frosali, founder of TRIDOT and Head of Cinematics at JADU AR, unpacks how he builds interactive Gaussian Splat experiences across Unity, AI generation tools, and mobile AR. Drawing on two decades of work across film, music videos, volumetric capture, shaders, and real time graphics, Ruben explains how 3DGS can be used in production workflows. He also shares how tools like World Labs and Sharp change the speed and flexibility of 3D world creation, where web workflows may outpace closed engines, and why optimization for phones matters as much as file compression. Video Chapters: 0:00 Intro 3:09 His Splat Creation Pipeline 6:51 Generative Tools Like World Labs 13:41 Why Speed Matters for Splats 16:02 Effects, Dissolves, and Tools 21:49 Will Unity Lose the Web 23:20 Lighting Splats Without Meshes 27:53 Optimizing Splats for Jadu 33:02 A Robot Navigating Without Meshes 36:55 The Vision for Interactive Splats 41:34 Producing Animated Splats 44:59 Solving Temporal Splat Playback 47:39 What's Coming Next From Reuben *** CONNECT WITH OUR GUEST 💼 Linkedin:   / rubenfro   🔗 Website: https://rubenfro.com/ 🐤X (Twitter): https://x.com/rubenfro *** CONNECT WITH ME 🐤X (Twitter):   / gabroxr   💼 Linkedin:   / gabriele-romagnolixr   🔗Link-in Bio: https://beacons.ai/gabroxr *** PAST EPISODES 🎙️Show Website: https://www.xraispotlight.com/ 🟢Spotify: https://open.spotify.com/show/7HLkRmF... 🍎Apple Podcast: https://podcasts.apple.com/us/podcast...