Why Every Successful Indie Dev Knows Each Other
Buy Execute on Steam: https://store.steampowered.com/app/38... Coaching Link: https://tidycal.com/peebly23 Networking is the part of game dev everyone thinks is lame... but it's the reason my game Execute succeeded. In this video, I break down the 4 real reasons to network as an indie dev: Information, Feedback, Opportunities, and Relationships. ____________ LINK TO DISCORD: / discord Patreon: / u3443171 Link to Grid Tweaker: (my other game) https://store.steampowered.com/app/26... gaming podcast: https://open.spotify.com/episode/3fVr... spotify(MY MUSIC): https://open.spotify.com/artist/134lb...

▶︎
How Successful Devs Come Up With Game Ideas That Sell

▶︎
I Knew My Game Would Work Months Before Launch — Here’s How

▶︎
I Analysed 62,000 Indie Developers. Here's What Actually Predicts Success

▶︎
Why I Quit My AAA Job For The Indie Dream (w/ Mårten Stockhaus) — Ep 67

▶︎
My first Steam game was a personal and financial failure. Room 713 post mortem

▶︎
The Biggest Problem With Game Development Education

▶︎
How to Survive as an Indie Developer

▶︎
Most Indie Games Are Priced to Fail. Here's the Math.

▶︎
I Quit My Dream Game… and It Worked

▶︎
You're Not Too Dumb To Make Games

▶︎
Making Successful Indie Games Is Simple (But Not Easy)

▶︎
Ultimate gamedev funding tierlist

▶︎
How I Escaped the Game Dev Spiral (and how you can too!)

▶︎
Steam Gives You 48 Hours. Most Indie Devs Waste All of Them.

▶︎
You're Missing The Best Time Ever To Make A Video Game

▶︎
Develop Better Games, Faster, with "Design by Constraint"

▶︎
How I Made One Million Dollars In Revenue As A Solo Indie Game Dev

▶︎
How Much Money my Indie Game Made (After 1 month)

▶︎
Incremental Games Have a Creativity Problem

▶︎
