What Resident Evil 9’s Concept Art Reveals About Capcom’s Game Dev Pipeline + concept art secrets
Resident evil ps5 on amazon- https://amzn.to/47aWcVc 🚀 - FREE DIGITAL ARTIST STARTER KIT - https://gumroad.com/trentk 🖌️ -GET MY ART BOOKS AND COMICS - http://www.aquatic-moon.com 🖌️ -JOIN THE DISCORD = / discord 🖌️ TWILIGHT MONK ON STEAM https://store.steampowered.com/app/19... 🖌️ - BECOME A MEMBER to get exclusive videos and sneak peeks at new art. : / @trentkaniuga ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ FOLLOW ME ON SOCIAL MEDIA: Twitter: / trentkaniuga Instagram: https://www.instagram.com/trent_kaniu... ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ In this video, veteran AAA concept artist Trent Kaniuga analyzes the concept art from Resident Evil 9 Requiem and explains how Capcom likely used these images during the game development process. With over 20 years of experience in AAA game development, Trent breaks down several official images released by Capcom and explores how concept art supports level design, environment storytelling, visual development, and production pipelines. If you're interested in concept art, game development, environment design, or the AAA art pipeline, this video gives a professional perspective on how studios like Capcom use concept art to shape the final game. Topics covered: • Resident Evil 9 Requiem concept art breakdown • How Capcom develops visual ideas • The role of concept art in AAA game development • Environment concept art and visual storytelling • How concept artists collaborate with designers and 3D teams • Insights from 20 years working in AAA games Whether you're an aspiring concept artist, a game developer, or a Resident Evil fan curious about how games are made, this analysis dives into the professional side of the development process. Subscribe for more videos about concept art, game development, and the AAA production pipeline. #ResidentEvil9 #ConceptArt #GameDevelopment #Capcom #ConceptArtist #GameDev #AAADevelopment #arttips #learntodraw #howtodraw What Resident Evil 9’s Concept Art Reveals About Capcom’s Game Dev Pipeline + concept art secrets Games I've worked on - CURRENTLY WORKING ON- Twilight Monk Metroidvania Fortnite (Environment concept art) Overwatch (Environment concept art + Sprays artwork) League of Legends (Character design + Environment concept art, UI + Icons) Diablo 3 (Character design + Environment concept art) Hearthstone (Illustration) Burning Crusade(Character design + Environment concept art) Wrath of the Lich King (Character design + Environment concept art) Indivisible (Environment concept art) Final Fight Streetwise (Voice Acting + Character Design + World Design + Cutscene Direction + Co writer on script) Ikeda: The Scrap Hunter (Programming + Art + Design)

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