Become a CONCEPT ARTIST for video games - What to practice?
Tutorials/Templates/Brushes - https://gumroad.com/trentk Twilight Monk Game on Steam- https://store.steampowered.com/app/19... Books + Merch - http://www.aquatic-moon.com Discord = / discord Twitter- / trentkaniuga Cubebrush tutorials - https://cubebrush.co/trentk If you're going to build entire worlds, you're going to have to practice a different way of thinking. If you want to become a concept artist, you'll have to practice and train your thinking differently than if you want to do animation or film concept art. These are some of my formulas and processes that Ive used on the games that I've worked on. Games I've worked on - Fortnite (Environment concept art) Overwatch (Environment concept art + Sprays artwork) League of Legends (Character design + Environment concept art, UI + Icons) Diablo 3 (Character design + Environment concept art) Hearthstone (Illustration) Burning Crusade(Character design + Environment concept art) Wrath of the Lich King (Character design + Environment concept art) Indivisible (Environment concept art) Final Fight Streetwise (Voice Acting + Character Design + World Design + Cutscene Direction + Co writer on script) He Man GBA (Pixel Art) Terminator 3 GBA (Art Direction + Pixel Art) CannonBallers (Character + World design) Ikeda: The Scrap Hunter (Programming + Art + Design) Goblins and Gnomes (Concept Art) Books available- CreeD Re:Imaginary (2021) - 2 part Comic series Twilight Monk - Return of the Ancients (2021) - Illustrated Novel Twilight Monk Secrets of Kung Fulio (2020) - Illustrated Novel Escape from Giants Crown (2019) - Illustrated Novella World Of Twilight Monk Vol 1 (2019) Art Book The Man and the Moonken (2019) - Illustrated Novella The Beast of Tuksa (2018) - Illustrated Novella Twilight Monk (2012) - 2 Graphic Novels Nova Colony (2009) - 1 Graphic Novel CreeD (1993-2007) - Comic Book Series Ghost Rider (2000) - Comic Book Series The Fuzz (1997) - Comic Book

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