Practical Law 101 For Indie Developers: Not Scary Edition
The legal side of games isn't sexy, but it doesn't have to be scary. In this GDC 2016 talk, indie game lawyer Chris Reid offers a practical roadmap to the common legal issues that most developers will actually encounter. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter / official_gdc Checkout our Facebook page for GDC exclusives / gamedevelopersconference http://www.gdconf.com/

▶︎
Practical IP Law for Indie Developers 301: Plain Scary Edition

▶︎
You Don't Need a F-ing Publisher

▶︎
Practical Contract Law 201 for Indie Developers: Moderately Scary Edition

▶︎
Game Mechanics & Systems Thinking

▶︎
A 28-year-old Steve Jobs gives a talk at the 1983 International Design Conference in Aspen

▶︎
This is not the AI we were promised | The Royal Society

▶︎
How to Hide in Plain Sight: Next-Level Digital Privacy | Ivan Banov at BSidesCache 2025

▶︎
30 Things I Hate About Your Game Pitch

▶︎
How To Think SO CLEARLY People Assume You're A Genius

▶︎
Marketing Fundamentals for New Developers

▶︎
How to Make and Self-Publish a Game in 12 Months

▶︎
Failing to Fail: The Spiderweb Software Way

▶︎
Hitchhiker's Guide to Rapid Prototypes!

▶︎
Software engineer driven to insanity from 2026 Job Market

▶︎
How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061

▶︎
Why AI Agents are either the best or worst thing we’ve ever built

▶︎
Practical Creativity

▶︎
The 5 Pillars & Pitfalls of Indie Games PR

▶︎
Why Democracy Is Mathematically Impossible

▶︎
