What is the Opposite of Ludonarrative Dissonance?
Patreon: / nextlevelnarrative Twitter: / nxtlvlnarrative Website: https://www.nextlevelnarrative.com/ Ludonarrative Dissonance is one of the most misunderstood things in gaming. But it's also way less important than its opposite: Ludonarrative Resonance. I've always had massive respect for games that carefully design both their stories and their gameplay loops to accommodate each other, rather than have the two be separate things (like cutscenes vs. gameplay). In this video, I talk about how 2 games, Hades and It Takes Two, cleverly implement story design into their gameplay in a way that feels organic and never interrupts the fun gameplay to give out some boring exposition or information. More importantly, they feel like extremely polished, cohesive games as a result. Timestamps: 00:00 - What Great Narrative Design Looks Like 01:25 - Ludonarrative RESONANCE 03:50 - Ludonarrative Resonance in Hades 09:04 - THE GAME AWARDS ARE A SCAM 09:34 - Why it Works in Hades 10:50 - It Takes Two is Amazing 14:26 - The Snow Globe Level in It Takes Two 17:33 - Why It Takes Two Stuck With Me 18:27 - Why Ludonarrative Resonance is So Important

The Most Important Indie Game of All Time

How The Forgotten City Creates The Perfect Mystery

Live Service Slop Games Are Finally Dying

LUDOTHEMATICS: Harmony and Dissonance in Game Design

Hades 2 is a Frustrating 10/10

The Fine Art of Hand Waving: Hades 2

The Most Abused Term in Videogame Criticism

The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow

Ludonarrative Discipline

Completing Games (and why I barely do it)

How to Make a HIT Indie Game (Story-Driven) / "The Formula" | The Art of Game Design

What Makes a Good Side Quest? | Narrative Design Analysis

Open world traversal DOESN'T suck (except when it does)

Hades Developers React to 25 Minute 'Fresh File' Speedrun

How Journey moves us

"Cinematic" Games and Their Very Weird Storytelling

The Mechanic Killing Games Before They Start | Design Delve

The Best 'Hades Inspired' Games

Ludology vs. Narratology: The Debate that Shaped Game Studies

