The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow

In 2008, Jonathan Blow gave a talk on the main conflicts of modern game design, and these include Ludonarrative Dissonance, the difficulty with difficulty, and the problem of player interactivity. In this video, I analyze that very talk by Blow, and examine how far we have come as a medium in the last ten years in addressing these issues. Sources -Jonathan Blow's talk on the conflicts in game design    • Jonathan Blow: Conflicts in Game Design 20...   -Clint Hocking's article about Ludonarrative Dissonance https://clicknothing.typepad.com/clic... -Mathias Worch The identity Bubble    • The Identity Bubble - A Design Approach to...   -Jeremy Bernstein Creating Strong Video game characters    • Creating Strong Video Game Characters   -Ian Bogost - Persuasive Games -Scott Mccloud - Understanding Comics -Jesper Juul The Art of Failure -Erin Hoffman - Precision of emotion    • Precision of Emotion: A New Kind of "Fun" ...   -Jennifer Scheurle -Game design is like a magic trick    • Video   -Janet Murray -Hamlet on the Holodeck -Chris Crawford - On interactive storytelling Brian Upton The play of stillness    • The Play of Stillness: Designing Experient...   Jesse Schell The future of storytelling    • The Future of Storytelling: How Medium Sha...   -Ken Levine Narrative legos    • Ken Levine On 'Narrative Lego'